![minecraft forge illegalstateexception not building minecraft forge illegalstateexception not building](https://i.redd.it/bhrpcq3kmgdz.jpg)
The name of your entry is dependent on what you called it and requires your modid to be prefixed. The registry name can be found inside of ForgeRegistries.Keys or Registry.įor blocks, this would be "minecraft:block".įor items, this would be "minecraft:item", etc. ObjectHolders can only be applied to fields and require 2 pieces of information: the registry name of your target registry and the name of your object entry inside the registry. Using registry objects can also be injected into public static final fields by annotating each field with Note that using RegistryObjects is the preferred strategy as ObjectHolders are verbose, clunky, and easy to mess up. The RegistryObject can be stored within some field and retrieve the registered object using #get. Each static factory takes in the "registry name" of the object being referenced and one of the following: a IForgeRegistry, a registry name of the type ResourceLocation, or a registry key of the type ResourceKey>. Their references are updated along with all annotations after the registry that RegisterEvent is called for is dispatched and frozen.Ī RegistryObject can be retrieved as a result of using DeferredRegister or calling the static factory RegistryObject#create. RegistryObjects can be used to retrieve references to registered objects once they become available.
![minecraft forge illegalstateexception not building minecraft forge illegalstateexception not building](https://static.planetminecraft.com/files/resource_media/screenshot/1702/2017-01-13_14271010788927_lrg.png)
This is to maintain a sane loading order for registries and their objects along with dynamic loading/unloading of mods.įorge registered objects must always be referenced through a RegistryObject or a field with RegistryObjects They must always be a new, singleton instance that is resolved during when RegisterEvent is called for their registry.
![minecraft forge illegalstateexception not building minecraft forge illegalstateexception not building](https://i.ytimg.com/vi/XJuVcfwM84I/maxresdefault.jpg)
If a data driven registry object has to be registered within code, a dummy object should be supplied to hold a "registry name" and then constructed within a JSON file.Įach forge registered object should not be statically initialized nor reference another instance being registered. Otherwise, their instance can be purely registered using a JSON file. a PlacedFeature for ore generation within an overworld Biome). These registry objects only need to be registered within code if they are to be used within a pre-existing registry object (e.g. Registries are considered to be data driven if they are located within RegistryAccess with the exception of LevelStem and Level. If you attempt to make one of these instances require an instance of another registry object, you should use the lazy initialization method mentioned above to register the object in the correct order. Public static final RegistryObject EXAMPLE_LOOT_ITEM_CONDITION_TYPE = REGISTER.register("example_loot_item_condition_type", () -> new LootItemConditionType(.)) MSCTF.dll:DLL-bestand voor MSCTF-server:0.Private static final DeferredRegister REGISTER = DeferredRegister.create(Registry.LOOT_ITEM_REGISTRY, MODID) MSASN1.dll:ASN.1 Runtime APIs:0.1 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:API voor multimedia-apparaat:0.856 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:DLL-bestand voor Windows NT BASE API-client:0.856 (WinBuild.160101.0800):Microsoft Corporation KERNE元2.DLL:DLL-bestand voor Windows NT BASE API-client:0.856 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:0.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:0.1 (WinBuild.160101.0800):Microsoft Corporation HID.DLL:HID-gebruikersbibliotheek:0.856 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:DLL-bestand voor hulpprogrammabibliotheek voor OpenGL:0.856 (WinBuild.160101.0800):Microsoft Corporation : Registry is already frozenĪt .createIntrusiveHolder(NamespacedHolderHelper.java:177) ~ ĪDVAPI32.dll:Geavanceerde Windows 32 basis-API:0.856 (WinBuild.160101.0800):Microsoft CorporationĬOMCT元2.dll:Bibliotheek met elementen voor gebruikerservaring:6.10 (WinBuild.160101.0800):Microsoft CorporationĬRYPT32.dll:Crypto-API32:0.856 (WinBuild.160101.0800):Microsoft CorporationĬRYPTBASE.dll:Base cryptographic API DLL:0.1 (WinBuild.160101.0800):Microsoft CorporationĬRYPTSP.dll:Cryptographic Service Provider API:0.1 (WinBuild.160101.0800):Microsoft CorporationĬoreMessaging.dll:Microsoft CoreMessaging Dll:0.71 (WinBuild.160101.0800):Microsoft CorporationĬoreUIComponents.dll:Microsoft Core UI Components Dll:0.132:Microsoft CorporationĭBGHELP.DLL:Windows Image Helper:0.1 (WinBuild.160101.0800):Microsoft CorporationĭEVOBJ.dll:Device Information Set DLL:0.1 (WinBuild.160101.0800):Microsoft CorporationĭNSAPI.dll:API DLL van DNS Client:0.856 (WinBuild.160101.0800):Microsoft Corporation